The Special Forces of Neo New York have been decimated, and only Slash and Alix survived. The score in the American version is awful, generic techno vomit that you'd hear in a mid-90's rave at a teenage boy's house when his parents were out for the night. The plot was never the strong point of this game, in either incarnation. You're a dude wielding a powerful sword, your pretty partner has been kidnapped, and you have to lay the living smack down on an army of futuristic foes hellbent on keeping society under tight control. The clever character designs, the inventive levels, the cool ways some enemies die such as an enemy falling to his knees, then vomiting a glob of acid into the air that falls down and disintegrates him. Why leave an option if it doesn't work? Unfortunately, Raptor, a villain bent on world domination, has abducted Alix. Everything about it is simple, straight up fun, whether it be the satisfying way enemies explode when they die, the creative bosses, or the excellent music by two of Japan's most respected video game composers.
All that being said, what made the original so fun is still there in some capacity. It's worth it to collectors to pick this up and maybe even casuals who want a few hours of amusement If you can stomach badly translated dialogue anyways. No matter how you play, the soundtrack by Psykosonik punctuates the action on the screen. To put it quite bluntly, this game isn't that fun to play anymore. That is to say, when you lose your lives, you get sent back to the title screen.
Breezing through this game is dull and unsatisfying. The original one was definitely cheesy, and so is this one. Yet none of it is nearly as satisfying as it was in the original game, thanks to the butchered difficulty and awful music. Then sit in the closet and never get played again. When you have rescued Alix, challenge your friends to one-on-one fight. It's mind-numbing, and actually makes you want to stop playing the game. The difficulty has been significantly altered and reduced for early 90's teenagers to make them feel good about themselves, and the game really suffers for it.
Which of course meant that Activision found the need to take every single good thing about this game and pound it into the ground, turning a satisfying game into a bland game with one of the most idiotic, 90's titles I've ever seen in my life. The game has good music overall though I'm not really into techno but poor sound assets in terms of effects. The controls work well, but is let down by how mechanically shallow the dueling system is it typically turns into a damage race and nothing more. . It won't set your wold on fire, but it will provide a few hours of amusement. The game's plot is pretty bland, so I'll keep it simple.
Firstly, the game sprites are decent enough looking, but at the same time the animations are not excactly stellar nor are most of the enemies in the game aside from the bosses. Yeah, me neither, and I'm a total techno geek. And with the exception of the dialogue in between levels, the game is almost entirely in English, and all of the characters are Caucasian, so there's no real need for extensive changes and localization. This just so happens to be one of those games. Plot: 6 Gameplay: 7 Graphics: 8 Music: 4 Overall: 6. .
. . . . . .
. . . . .
. . . . .
. . . . .
. . . . . .